Sculpture played a key role in neoclassical aesthetics, as it represented the major source of fulfilment of the Greek ideal of male beauty. In the XVII century, marble sculptural practice involved the use of full-sized preliminary gypsum models, onto which bronze nails were applied to identify bony landmarks of the body. Such nails were used to guide the subsequent shaping of the marble block. In a similar manner, motion capture makes use of specific markers, attached to the skin of actors, to record the 3D motion of body segments and translate the movement into digital characters. Although both techniques are crucial in the process of making, they are not visible in the final artwork.

    This series explores the process of volume mapping, which is now made visible and appreciated as an aesthetic quality. Set in a neutral non-space, where only colour and lines add depth to the images, the models showcase the bare bones of analytical volume studies and the undercarriage of contemporary cinema.